2026년 5월 2일 토요일

Crossover Smash Reincarnation

1. Shampoo from Ranma ½, designed as a fast, agile, and pressure-heavy fighter.
👊 Fighter Stats
  • Archetype: Rushdown / Lightweight
  • Mobility: Fast dash speed, high jump height, and wall-jump capability.
  • Gimmick: Curse of the Cat
    • If hit by water-based attacks (like Mario’s FLUDD or Squirtle’s Water Gun), she transforms into a small pink cat. In cat form, she is harder to hit but deals less damage and has lower knockback resistance.

⚔️ Special Moves
InputMove NameDescription
Neutral BBonbori BashSwings her heavy maces. Pressing B repeatedly creates a rapid-fire spinning attack. High shield pressure.
Side BOkamochi ChargeRides her bicycle at high speed. It can bury opponents if hit directly. She can jump off the bike at any time.
Up BJoketsuzoku Sky KickA multi-hit spiraling kick that carries Shampoo upward. Excellent for vertical recovery.
Down BPressure Point StrikeA short-range jab to the head. If it lands, the opponent is stunned (dizzy) or suffers from reversed controls for 3 seconds.

💥 Final Smash
The Phoenix Pillar Strike
Shampoo summons Mousse and Cologne for a triple-threat Joketsuzoku ambush. After a flurry of hidden weapon attacks from Mousse, Shampoo delivers a massive overhead slam with her Bonbori, creating a shockwave that launches all nearby enemies.

🥋 Standard Attacks (Normals)
  • Jab: A rapid 1-2 palm strike followed by a flurry of kicks.
  • Forward Tilt: A quick horizontal swing with one Bonbori.
  • Up Tilt: An overhead arc kick (excellent for starting combos).
  • Down Tilt: A low sweep with her leg that can trip opponents.
  • Nair (Neutral Air): Spins vertically with her Bonbori out, hitting on both sides.
  • Fair (Forward Air): A heavy downward kick that has a Meteor Smash (spike) sweet spot at the heel.

✨ Flavors & Taunts
  • Taunt 1: Pulls out a bowl of ramen and says, "Nihao! Try some Cat Café ramen!"
  • Taunt 2: Clings to her Bonbori and winks at the camera.
  • Victory Screen: Rides her bike in circles, stops, and blows a kiss saying, "Wo ai ni!"
🐈 Shampoo (Ranma 1/2) Platform Fighter Moveset
Shampoo is the ultimate Rushdown/Aerial fighter. Her gameplay focuses on high mobility, multi-jump capabilities, and oppressive close-range pressure using her dual Bolen (Chūi hammers).

⚔️ Specials (B-Moves)
  • Neutral Special: Chūi Boomerang
    Shampoo throws one of her hammers in a circular arc. It hits on the way out and the way back.
  • Side Special: Great Wall Charge
    A horizontal dash while spinning her hammers. It reflects projectiles and ends with a strong knockback hit.
  • Up Special: Rising Sky Dragon Kick
    A multi-hit spiraling kick that travels high into the air. Great for recovery and vertical KOs.
  • Down Special: Amazon Shiatsu (Memory Blank)
    A precision poke. If it connects, the opponent is stunned briefly (similar to Mewtwo's Disable), leaving them open for a Smash attack.

🥋 Normals & Aerials
  • Jab: A rapid 1-2 punch followed by a flurry of hammer strikes.
  • Forward Tilt: A quick snap-kick with excellent horizontal reach.
  • Neutral Air: A 360-degree spin with both hammers, hitting all around her.
  • Down Air: Meteor Hammer
    Shampoo dives straight down feet-first. If she hits an opponent, she bounces off (footstool effect), but if she misses, she has high landing lag.

🔥 Gimmicks & Passive Abilities
  • Triple Jump: Unlike most fighters, Shampoo can jump twice in the air (3 total jumps) thanks to her Amazon agility.
  • Wall Jump/Cling: She can stick to walls briefly before leaping off.
  • "Neko-ken" (Cat Form) Mechanic:
    If hit by a water-based attack, she transforms into a cat. In cat form, she is smaller and faster but takes double knockback and cannot use her hammers.

💥 Final Smash: Dragon Rising Blast
Shampoo strikes the ground, creating a massive tornado (Hiryuu Shoten Ha) that traps opponents and carries them to the top of the screen for an instant KO if their damage is high.


2. Wendy Marvell is typically designed as a lightweight, agile fighter with high mobility and wind-based zoning tools.

🌪️ Special Moves (B-Buttons)
  • Neutral Special (B): Sky Dragon's Roar
    • Wendy exhales a hurricane-like blast of wind from her mouth. It functions as a multi-hit projectile that pushes enemies back.
  • Side Special (Side + B): Sky Dragon's Crushing Fang
    • Wendy dashes forward with her hands engulfed in small whirlwinds, slashing through opponents and leaving a trail of wind behind.
  • Up Special (Up + B): Sky Dragon's Wing Attack
    • Wendy expels whirlwinds from her arms to launch herself into the air. This move deals damage to nearby enemies and serves as a powerful recovery.
  • Down Special (Down + B): Sky Dragon's Enchantment
    • Wendy cycles through support spells to buff herself temporarily:
      • Vernier: Increases movement and air speed.
      • Arms: Increases attack power and knockback.
      • Armor: Decreases damage taken and increases weight. [1, 2, 3, 4, 5]

Standard Attacks & Smashes
  • Neutral Attack: A quick series of slaps and palm strikes, ending in a blast of air.
  • Forward Smash: Sky Dragon's Claw. Wendy swings her leg down with a massive gust of wind, providing high vertical and horizontal reach.
  • Down Smash: Sky Dragon's Wave Wind. Wendy spins, generating a powerful tornado around her feet that traps and ejects nearby opponents.
  • Up Smash: Sky Dragon's Talon. A powerful upward kick with a focused spiral of wind at the tip of her foot. [1, 2, 3]

✨ Final Smash: Shattering Light - Sky Drill
Wendy traps her opponents within a fast-contracting wind barrier. She then spreads her arms and moves them in a counter-clockwise direction, causing a massive magical implosion of air that deals extreme damage and high knockback. [1, 2]

Passive Mechanic: Dragon Force
Similar to Lucario's Aura or Cloud's Limit, Wendy can enter Dragon Force after taking enough damage or dealing enough hits. In this state:
  • Her speed and jump height are significantly increased.
  • Her wind attacks gain "Windbox" properties, making them harder to approach.
  • She gains a visual aura with pinkish-white scales on her arms and legs.
Wendy Marvell: Platform Fighter Moveset Concept
Wendy Marvell from Fairy Tail is a light, agile "Glass Cannon" with high air mobility and unique support/buff mechanics. Her playstyle focuses on using wind to control space and applying enchantments to herself to boost her speed and power mid-match. [1]

🌪️ Special Moves (B-Buttons)
  • Neutral Special: Sky Dragon's Roar
    • Wendy fires a hurricane-like blast of wind from her mouth.
    • Effect: High pushback and multi-hit damage. Can be angled slightly up or down.
  • Side Special: Sky Dragon's Crushing Fang
    • Wendy dashes forward, her hands enveloped in wind claws, swiping at the opponent.
    • Effect: A fast burst option that leaves a wake of wind behind, briefly slowing incoming projectiles.
  • Up Special: Sky Dragon's Wing Attack
    • Wendy expels whirlwinds from her arms to propel herself upward.
    • Effect: Excellent recovery. The wind hitboxes around her arms protect her from being intercepted from above.
  • Down Special: Enchantment (Vernier/Arms/Armor)
    • A cycling buff move. Press to switch, hold to activate.
    • Vernier: Increases movement and air speed.
    • Arms: Increases damage and knockback on all attacks.
    • Armor: Decreases damage taken and adds slight "Heavy Armor" to heavy attacks. [1, 2, 3, 4, 5]

🥊 Standard Attacks (A-Buttons)
  • Jab: A quick 3-hit combo (Palm strike → Kick → Small wind burst).
  • Forward Tilt: Sky Dragon's Wave Wind
    • A quick swipe of the hand that generates a small, short-lived tornado in front of her.
  • Up Tilt: An upward-pointing "Sky Arrow" kick that launches opponents vertically.
  • Down Tilt: A low sweep that trips opponents with a sharp gust of air.
  • Dash Attack: Momentary Wind
    • Wendy gathers wind at her feet for a sliding kick, similar to a burst of speed.

Aerial Attacks
  • Neutral Air: Wendy spins in place, creating a circular wind buffer around her body.
  • Forward Air: Sky Dragon's Claw
    • A downward-swinging kick that can "meteor smash" opponents if hit at the tip.
  • Back Air: A sharp back-kick bolstered by a small air explosion for extra propulsion.
  • Up Air: A multi-hit spiraling air attack that carries Wendy slightly higher.

🔥 Smash Attacks & Ultimate
  • Forward Smash: Shattering Light - Sky Drill
    • Wendy creates a massive wind barrier that contracts inward, crushing the opponent. High kill power.
  • Up Smash: Wendy thrusts both hands upward, releasing a high-pressure air pillar.
  • Final Smash: Dragon Force Activation
    • Wendy transforms, gaining pink hair and white scales. For 15 seconds, all her moves have increased speed, power, and she gains infinite jumps. Pressing B again during this time executes her ultimate secret art: Milky Way, which summons draconic spirits to devastate the stage.
3. Kodachi Kuno Moveset (Platform Fighter)
Kodachi Kuno, the "Black Rose" of St. Heere's Academy, is a Rhythmic Gymnastics Martial Artist. In a platform fighter (like Super Smash Bros. or MultiVersus), she would be a Glass Cannon Zoner. She excels at mid-range harassment with high mobility but is light and easy to KO once her rhythm is broken.

Special Moves
  • Neutral Special: Black Rose Petals
    Kodachi spins, releasing a flurry of black rose petals. These act as a slow-moving cloud of projectiles that chip away at health and obscure visibility.
  • Side Special: Ribbon Bind
    She lashes out with her gymnastics ribbon. If it connects, the opponent is briefly tethered or stunned, setting them up for a follow-up strike.
  • Up Special: Hoop Vault
    Kodachi tosses her hoop upward and leaps through it. This provides a great vertical boost and the hoop itself has a hitbox that can "clobber" enemies above her.
  • Down Special: Paralyzing Incense
    She drops a small satchel of black rose tea powder. It creates a small puff of smoke that inflicts a "sleep" or "slow" status effect on anyone caught in it.

Ground Attacks
  • Jab: A rapid series of strikes with her club (rhythmic gymnastics baton), ending in a dramatic pose.
  • Forward Tilt: A sharp thrust forward with the tip of her closed umbrella.
  • Up Tilt: An overhead arc with her ribbon, hitting multiple times.
  • Down Tilt: A low sweep with her legs, mimicking a floor routine transition.
  • Dash Attack: A sliding leap into a "Leghold Scale" pose, hitting with her lead foot.

Smash Attacks
  • Forward Smash: Club Hammer
    She winds up and slams both gymnastics clubs down in front of her. This has high knockback and a "sweet spot" at the very tips.
  • Up Smash: Rose Thicket
    A burst of thorny vines and black roses erupts directly above her head.
  • Down Smash: Whirlwind Ribbon
    Kodachi spins rapidly on one foot, her ribbon creating a dangerous circular zone around her feet.

Aerial Attacks
  • Neutral Air: A quick "splits" kick in mid-air.
  • Forward Air: A multi-hit strike using a spinning hoop.
  • Back Air: A sharp backward kick while simultaneously throwing a single black rose behind her.
  • Up Air: A spiraling ascent with her ribbon, pulling enemies upward.
  • Down Air: A rapid downward dive with her baton; can spike if it hits at the start of the animation.

Final Smash: Martial Arts Rhythmic Gymnastics Finale
Kodachi traps the opponent in a massive ribbon swirl. She then performs a high-speed routine using all five apparatuses (ribbon, hoop, ball, clubs, rope), ending with a shower of explosive black roses and her iconic, piercing cackle.

Playstyle Strategy
  • Keep Distance: Use the Ribbon Bind to keep brawlers away.
  • Trap Setting: Leave Paralyzing Incense near the ledge to catch recovering opponents.
  • Aerial Dominance: Her Hoop Vault and aerial mobility make her difficult to catch in the air.
🌹 Note: Her weight class would be "Light," similar to Peach or Zero Suit Samus, making her reliant on her speed and range to survive.
In this moveset, she functions as a Technical Trapper/Zoner. She excels at controlling space with Shogi pieces and mentally "suffocating" her opponents, reflecting her relentless and predatory playstyle.

♟️ Character Overview
  • Playstyle: Mid-range Zoner / Setplay Specialist.
  • Unique Mechanic: "Predatory Pressure"
    • As Ika deals damage, a Pressure Meter fills.
    • When full, her moves gain increased hitstun, and she can cancel ground attacks into specials faster, mimicking her ability to force opponents into making mistakes.
⚔️ Special Moves (B-Buttons)
MoveInputDescription
Captured PieceNeutral BShe places a Shogi piece (Pawn, Silver, or Knight) on the stage. It acts as a proximity landmine that launches enemies toward her.
Checkmate DashSide BA swift forward command grab. She catches the opponent and slams a Shogi piece onto them, dealing high shield damage.
Dragon King RiseUp BShe is carried upward by a ghostly "Promoted Rook" (Dragon). It has a wide hitbox but slow startup.
Eternal Queen's GazeDown BA counter-stance. If hit, she doesn't knock the foe back; instead, she freezes them in place (crumple state) for a follow-up.

💥 Smash Attacks (Strong Attacks)
  • Up Smash (The Rook): A massive vertical strike with a glowing Shogi piece. Best for clearing platforms above her.
  • Side Smash (The Bishop): A long-range diagonal strike with her folding fan. It has a "sweet spot" at the very tip that deals massive knockback.
  • Down Smash (The Lance): She summons two Lances that strike out horizontally in both directions. It has incredible range but high end-lag.

🌟 Super Move (Ultimate)
"The God of Lightning's Domain"
Ika snaps her fan shut, and the screen turns into a monochrome Shogi board. She "drops" pieces from the sky like rain, pinning the opponent down. The final blow is a close-up of her cold, "shark-toothed" smile as she whispers "Tsumi" (Checkmate), causing a screen-shaking explosion.

🎭 Aesthetics & Flavour
  • Idle Animation: She fans herself slowly, looking bored and predatory, occasionally adjusting her hair.
  • Taunt: She points her fan forward and laughs mockingly, her sharp teeth visible.
  • Victory Screen: She sits on a traditional Shogi mat, staring intensely at a photo of Kuzuryuu Yaichi, ignoring the camera.
Unlike Ika’s predatory trapping style, Ginko plays as a Precision Glass Cannon. She uses ice-based effects and "Calculated Strikes" to dominate the neutral game with cold, surgical efficiency.

❄️ Character Overview
  • Playstyle: Mid-range Spacing / Rushdown.
  • Unique Mechanic: "Absolute Zero Calculation"
    • Ginko has a Frost Gauge. Landing "Sweet Spot" hits (the tip of her fan or blade) builds frost on the opponent.
    • At max Frost, the opponent’s movement speed is reduced by 15%, and Ginko’s next Strong Attack will Freeze them solid.
⚔️ Special Moves (B-Buttons)
MoveInputDescription
Silver Blade FlashNeutral BA quick horizontal slash with a hidden blade in her fan. Can be charged to increase range and Frost buildup.
Icicle DropSide BGinko slides forward on a path of ice. If she hits an opponent, she passes through them, leaving a trail of ice shards that explode.
Snow White’s AscentUp BA spiraling leap surrounded by a blizzard. High vertical distance; the windbox pushes nearby enemies away.
Naniwa DefenseDown BA parry. If successful, Ginko teleports behind the attacker and delivers a cold strike that resets the neutral game.

💥 Smash Attacks (Strong Attacks)
  • Up Smash (Promoted Silver): Ginko thrusts her fan upward, creating a jagged pillar of ice. It has high priority against falling opponents.
  • Side Smash (The Dragon Horse): A heavy, two-handed swing of a giant crystallized Shogi piece. It deals massive knockback if it hits at the very end of the animation.
  • Down Smash (Permafrost): Ginko slams her hand on the ground, creating a freezing shockwave on both sides. It has a high chance to trip opponents.

🌟 Super Move (Ultimate)
"The Eternal Queen’s Cold Verdict"
Ginko enters a trance-like state, her eyes glowing. She dashes across the stage at light speed. If she catches an opponent, the background shifts to a frozen Shogi hall. She executes a sequence of 10 rapid-fire "placing" strikes, ending with a massive ice crystal shattering the opponent. The screen displays the text "RESIGNATION."

🎨 Aesthetics & Flavour
  • Idle Animation: She adjusts her sailor uniform collar and takes a deep, cold breath (visible mist).
  • Taunt: She looks down at the opponent and says, "Don't waste my time," or simply "How pathetic."
  • Victory Screen: She is seen walking away into a snowstorm, holding her title fan, with a look of lonely triumph.
Machi plays as a Stance/Setup Fighter. Since she is known for her obsession with "beautiful" Shogi and her tall, model-like stature, her moveset focuses on Elegant Spacing and Strategic Observation.

📸 Character Overview
  • Playstyle: Mid-range Spacer / Puppet-lite (using "Style Points").
  • Unique Mechanic: "The Observer’s Eye"
    • Machi has a Camera Gauge. By staying still or landing "Perfect Spacings" (hitting with the tip of her fan), she "takes photos" of the opponent.
    • Once the gauge is full, her next Special Move gains "Critical Hit" properties, dealing double knockback and stunning the opponent in a flash of camera light.
⚔️ Special Moves (B-Buttons)
MoveInputDescription
Elegant DropNeutral BMachi tosses a Shogi piece upward that falls in a slow arc. It deals minor damage but creates a "Beautiful Line" area that buffs her speed.
Model WalkSide BA command dash with invincibility frames. She gracefully steps past the opponent; if she crosses them, she strikes their back with a fan snap.
High Heel SpringUp BA high vertical leap where Machi kicks off a floating Shogi board. The board stays for 2 seconds and can be used as a temporary platform.
SnapshotDown BMachi holds up a camera. If an opponent is in the rectangular "frame" in front of her, they are momentarily dazed, leaving them open for a combo.

💥 Smash Attacks (Strong Attacks)
  • Up Smash (Top Tier Style): Machi swings her designer bag in a wide overhead arc. It has a surprisingly large hitbox and high vertical launch power.
  • Side Smash (The Piercing Look): A focused, horizontal thrust with her closed fan. It has a "Sweet Spot" at the tip that mimics a sharp Shogi checkmate move.
  • Down Smash (Runway Sweep): A 360-degree spin-kick. It’s fast and excellent for "get-off-me" situations when surrounded. [1]

🌟 Super Move (Ultimate)
"The Perfect Composition"
Machi snaps her fingers, and the stage transforms into a high-fashion runway. The opponent is forced to "walk" down it while Machi bombardments them with giant, falling Shogi pieces that look like luxury ornaments. The final hit is a massive camera flash that sends the opponent flying while a "Photo" of their defeat appears on the UI.

🎨 Aesthetics & Flavour
  • Idle Animation: She checks her reflection in a small hand mirror or adjusts her fashionable hat.
  • Taunt: She sighs and says, "Not very aesthetic, is it?" while posing for an invisible camera.
  • Victory Screen: She is surrounded by paparazzi and fans, giving a cool, professional smile while holding a Shogi trophy.
🔥 Character Overview
  • Playstyle: Aggressive Grappler / Close-Quarters Combatant.
  • Unique Mechanic: "Throne’s Fury"
    • As Ryou takes damage or deals damage, her Spirit Meter burns brighter.
    • When the meter is high, her moves gain Armor (meaning she won't flinch when hit during an attack) and her fan strikes create small fire explosions.
⚔️ Special Moves (B-Buttons)
MoveInputDescription
Wild SwingNeutral BA heavy, flaming punch. Can be charged. At full charge, it breaks shields instantly but has a long recovery time.
Boiling PointSide BA command grab where she grabs the opponent by the collar and shouts at them, dealing mental "stun" and launching them horizontally.
Heat SkyrocketUp BRyou propels herself upward with a fiery explosion. If she hits an enemy at the start of the move, she drags them up with her.
Burning CounterDown BRyou braces herself. If hit, she absorbs the damage and unleashes a massive "Kiai" (shout) that knocks back everyone in a circle.

💥 Smash Attacks (Strong Attacks)
  • Up Smash (Volcano Strike): Ryou swings both fans upward in a cross-motion, creating a pillar of heat. Excellent for early KOs off the top.
  • Side Smash (The Throne’s Might): A brutal headbutt followed by a fan strike. It has very short range but the highest knockback in her kit.
  • Down Smash (Ground Breaker): She stomps the ground with pure frustration, causing rocks/energy to fly up on both sides.

🌟 Super Move (Ultimate)
"All-Out Brawl: Ladies' Throne"
Ryou lets out a deafening war cry that freezes enemies in place. She then rushes the opponent with a flurry of punches and fan strikes, moving so fast she leaves trails of fire. The finisher is a massive, screen-filling "X" strike with her fans as she screams "DON'T UNDERESTIMATE THE THRONE!"

🎨 Aesthetics & Flavour
  • Idle Animation: She rolls her shoulders, cracks her neck, and looks impatient, occasionally tapping her foot aggressively.
  • Taunt: She points her fan at the enemy and yells, "Hey! Fight me for real!" or "Is that all you've got?!"
  • Victory Screen: Ryou is seen standing atop a pile of Shogi boards, fanning herself aggressively while looking for her next challenger.
8. 🎨 Pink Panther: Move Set Concept
Special Moves
  • Neutral Special: Pink Paint Bucket
    • Pink Panther splashes a bucket of pink paint forward.
    • Effect: Opponents hit by paint take slightly more damage from following attacks for a short time.
  • Side Special: Invisible Bicycle
    • He hops on an invisible bike and charges forward, pedaling to the beat of his theme song.
    • Effect: Hits multiple times and can be jumped out of for recovery.
  • Up Special: Tail Propeller
    • Pink Panther spins his long tail like a helicopter blade to hover upwards.
    • Effect: Great vertical recovery; the tail deals small "chip" damage to anyone above him.
  • Down Special: Trap Door
    • He draws a hole on the floor (Looney Tunes style).
    • Effect: If an opponent walks over it, they fall through and are "buried" in the ground for a second.

Smash Attacks
  • Side Smash: Giant Mallet
    • He pulls a massive pink mallet from behind his back and slams it down.
  • Up Smash: Pink Jack-in-the-Box
    • He opens a box, and a pink spring-loaded boxing glove punches straight up.
  • Down Smash: Spinning Tail Swipe
    • He does a low breakdance spin, using his long tail to whip opponents on both sides.

Ultimate / Super Move (Final Smash)
  • The Pink Blueprint
    • The screen freezes as Pink Panther rolls out a blueprint.
    • He "re-draws" the stage, causing a giant pink weight or a falling piano to crush the opponent, ending with his classic "cool" pose and a tip of his hat.

Victory Poses
  • Pose 1: He leans against an invisible wall, smoking a long cigarette holder (bubble blower version) while his theme plays.
  • Pose 2: He paints the victory screen entirely pink with a roller.
  • Pose 3: He tiptoes past the camera and "shushes" the viewer.
9. 🦅 Blast Off Buzzard: Move Set Concept
Special Moves
  • Neutral Special: Rocket Pack Ignition
    • Blast Off Buzzard activates a small rocket on his back.
    • Effect: Charges up a forward dash. If fully charged, he "blasts off" across the stage, but crashing into a wall leaves him dazed for a few seconds.
  • Side Special: Crazylegs Trap
    • He tosses a snare trap or a box of "Kamineko Corp" birdseed forward.
    • Effect: If an opponent touches it, they are briefly stunned, similar to a command grab.
  • Up Special: Aviator Ascent
    • He uses his signature aviator goggles and hat, spinning his long red scarf like a propeller to fly upward.
    • Effect: High vertical mobility; his scarf has a "windbox" that pushes enemies away.
  • Down Special: Biker Gang Summon
    • He whistles, and one of his bumbling buzzard biker gang members rides across the screen on a motorcycle.
    • Effect: A projectile-style move that travels horizontally to zone out opponents. [1, 2, 3]

Smash Attacks
  • Side Smash: Anvil Drop
    • A classic cartoon trope. He holds up a sign that says "LOOK UP" and a giant anvil falls directly in front of him.
  • Up Smash: Firework Rocket
    • He points a large firework rocket upward, which explodes at the peak of its flight.
  • Down Smash: Wing Slam
    • He slams both wings onto the ground, creating a small shockwave that knocks opponents away.

Super Move (Final Smash)
  • The Grand Malfunction
    • Blast Off Buzzard pulls out a massive remote control.
    • A giant, complicated contraption (like a catapult or a magnet) appears. It inevitably backfires, causing a screen-wide explosion that damages everyone (including a small amount of "self-damage" to the Buzzard for comedic effect). [1]

Victory Poses
  • Pose 1: He adjusts his aviator goggles and strikes a "cool" pilot pose, only for his rocket pack to puff out a small cloud of black smoke.
  • Pose 2: He is seen frantically chasing Crazylegs Snake in a circle around the victory platform.
  • Pose 3: He pulls out a blueprint, looks at the camera, and sighs as the blueprint rolls up and hits him in the face. [1]













Stage Overview: Tarzan’s Jungle
This stage is inspired by the 1999 Disney film Tarzan. It captures the verticality and wild nature of the deep African jungle.
  • Setting: A lush, multi-layered environment featuring massive trees, tangled vines, and the distant view of Professor Porter's Base Camp.
Smash Hazards (Stage Gimmicks)
In Brawl All-Stars 2, "Smash Hazards" are environmental events that can damage players or alter the terrain. For the Tarzan stage, these typically include:
  • Sabor’s Ambush: The leopard Sabor periodically lunges from the background foliage, dealing high damage and knockback to anyone in her path.
  • Elephant Stampede: Tantor or a group of frightened elephants may charge across the lower level of the stage, forcing players to move to higher branches.
  • Vine Swing / Snap: Some vines used as platforms may swing violently or snap under too much weight, causing players to fall into pits.
Stage Overview: The Grand Ballroom
This stage is a elegant, wide-spanning arena set against the backdrop of the castle’s most famous room.
  • Setting: The ornate ballroom featuring the gold-leafed pillars, a massive crystal chandelier, and the iconic starry night sky visible through the tall windows.
  • Atmosphere: Orchestral music (like a remix of "Be Our Guest" or the title theme) plays in the background. Cameos from characters like Lumiere, Cogsworth, and Mrs. Potts can be seen cheering from the sidelines or the balcony. [1]
Smash Hazards (Stage Gimmicks)
The hazards in this stage focus on the magical nature of the castle and its inhabitants.
  • The Enchanted Wardrobe (Madame de Garderobe): She may suddenly fall from the ceiling or lean forward from a wall, creating a massive hitbox that crushes players or creates a temporary wall that blocks movement.
  • The West Wing Enchanted Rose: The stage might shift to the dark, crumbling West Wing. If players get too close to the Enchanted Rose, a gust of magical energy (or a protective barrier) can blow them away or deal minor damage.
  • Dancing Furniture: A flurry of enchanted plates and silverware (inspired by the "Be Our Guest" sequence) may fly across the screen, acting as fast-moving projectiles that players must dodge.
This stage is known for its mystical, bioluminescent aesthetic and high-stakes environmental hazards.
Stage Overview: The Heart of Atlantis
A breathtaking arena set deep within the sunken city, surrounded by giant stone leviathans and the hovering "Heart" crystal.
  • Setting: A circular stone platform floating above the glowing blue waters of the cavern.
  • Atmosphere: The background features the giant Stone Kings rotating around the central crystal.
Smash Hazards (Stage Gimmicks)
The hazards here are themed around the ancient technology and the volatile power of the Crystal.
  • The Leviathan’s Beam: The massive mechanical Guardian (The Leviathan) appears in the background and fires a concentrated blue energy beam across the stage, dealing massive damage to anyone caught in it.
  • Crystal Flare: The Heart of Atlantis pulses with light; players too close to the center are launched upward by a vertical energy surge.
  • Stone King Rotation: The floating platforms around the main stage rotate or shift height, forcing players to adjust their positioning to avoid falling into the "Blue Fire" below.
  • Ketak Attack: Small Atlantean stone flyers (Ketaks) zip across the screen as projectiles, piloted by Atlantean warriors.
🏯 Stage Name: The Emperor’s Balcony
The battle begins on the curved rooftops of the Imperial City, overlooking a massive crowd and vibrant fireworks.
🖼️ Background Visuals
  • Dynamic Lighting: The sky shifts from sunset to deep night, lit by red lanterns and massive fireworks displays.
  • Cameos: You can see Captain Shang and the trio (Yao, Ling, and Chien-Po) fighting Huns in the far background.
  • The Ancestors: Occasionally, the ghosts of the Fa family ancestors appear as faint, glowing blue spirits watching the fight from the clouds.
These hazards keep the fight unpredictable and force players to stay mobile.
  • 🐲 Mushu’s Dragon Fire: Mushu slides across the foreground on a shield, breathing a line of fire that creates a temporary "burn zone" on the floor.
  • 🦅 Hayabusa’s Dive: Shan Yu’s falcon, Hayabusa, targets the player with the highest percentage, diving at high speed to cause a spike/meteor effect.
  • 🚀 The Great Stone Dragon: The massive dragon statue in the background occasionally crumbles. Large stone debris falls onto the stage, dealing heavy damage and creating temporary new platforms.
  • ❄️ The Avalanche: A horn sounds, and a massive wave of snow sweeps across the lower half of the stage. Players must jump to the higher rooftops to avoid being pushed into the blast zone.
Stage Name: Maleficent’s Domain
The battle takes place on a large stone bridge connecting two crumbling towers of the Forbidden Mountain, with King Stefan's castle visible in the distant, misty background.
🖼️ Background Visuals
  • The Green Mist: Swirling lime-green fog surrounds the base of the stage, occasionally glowing when Maleficent is near.
  • The Three Fairies: Flora, Fauna, and Merryweather fly around the background, occasionally "blessing" parts of the stage with sparkles that change the color of the stones.
  • The Sleeping Kingdom: In the distance, you can see the castle slowly being overtaken by thick, twisting vines.
These hazards represent the struggle between the Fairies' light and Maleficent’s dark magic.
  • 🔥 Dragon Breath: A massive shadow falls over the stage as Maleficent in Dragon form flies behind the towers. She breathes a stream of green fire that sweeps across the bridge, dealing high knockback and fire damage.
  • ⚔️ The Sword of Truth: Prince Phillip’s sword occasionally flies through the air, thrown by the fairies. It embeds itself in the ground, acting as a temporary physical barrier or a platform that players can stand on.
  • 🌿 Growing Thorns: Thick, black thorns burst from the floor or sides of the stage. If a player touches them, they are "pinned" (stuck) for a second, making them vulnerable to follow-up attacks.
  • 🪄 Fairy Magic (Wildcard): The Three Fairies cast a spell that changes the stage physics for 10 seconds:
    • Blue!: Gravity decreases (floaty jumps).
    • Pink!: Movement speed increases.
    • Green!: Healing items (cookies) spawn on the bridge.
🛶 Stage Name: Grandmother Willow’s Grove
The battle takes place on a flat clearing at the edge of the river, with the massive, ancient Grandmother Willow tree serving as the central backdrop.
🖼️ Background Visuals
  • The Spirit of Nature: Swirling multicolored leaves (pink, purple, and gold) constantly circle the stage, changing density based on the intensity of the fight.
  • The Virginia Company: In the far distance, the Susan Constant ship is docked, and smoke rises from the settler’s camp.
  • Animal Watchers: Meeko (the raccoon) and Flit (the hummingbird) hide in the bushes or branches, reacting with shock whenever a player is launched.
The environment itself is alive and reacts to the presence of the fighters.
  • 🍃 The Colors of the Wind: A sudden gust of magical wind sweeps across the screen. It doesn't deal damage but pushes all airborne players forcefully in one direction (Left or Right).
  • 🛶 River Rapids: The river at the edge of the stage periodically floods. A rushing wave carries John Smith’s canoe across the stage; getting hit by the boat causes high damage, but you can jump into the boat to use it as a moving platform.
  • 🌿 Grandmother Willow’s Roots: If a player stays in one spot for too long (camping), Grandmother Willow’s roots will trip them or gently toss them toward the center of the stage to keep the action moving.
  • 🐾 Meeko’s Theft: Meeko may run across the stage and "steal" any items (like healing food or power-ups) that have spawned but haven't been picked up yet.
Garden of Eden Stage Concept
A vibrant, ethereal paradise that transitions from a lush utopia to a stormy exile. [1, 2]

🍎 Stage Hazards
  • The Serpent’s Deception
    • A serpent winds around the central platform.
    • Lures players with a "Forbidden Fruit" item.
    • Eating it grants a massive damage buff.
    • However, it triggers an immediate lightning strike.
  • The Tree of Life
    • Roots occasionally erupt from the ground.
    • Roots trap and stun grounded fighters.
    • The canopy provides a solid top platform.
  • River of Pishon
    • Flowing water on the stage edges.
    • Strong currents push players off-stage.
    • Occasionally heals 1% damage per second.
  • Cherubim Sentinels
    • Appears during the "Exile" phase.
    • Swings a flaming sword across the stage.
    • Deals high knockback and fire damage.

🌅 Phase Transitions
  1. Creation Phase: Bright, static, and peaceful.
  2. The Fall: Sky darkens; the Serpent becomes active.
  3. The Exile: Flaming swords appear; platforms begin to crumble.

🎵 Background Music
  • Melody: Orchestral harp and choir.
  • Dynamic: Shifts from serene woodwinds to intense percussion during the Exile phase.